The first major AAA game for which Ubisoft Sofia got to be a lead studio.
Here I worked on the big shapes of the entire map of the world and on the details of the southern part of the Hudson river valley.
I worked on the layout, connectivity and freeruns of the town of Albany. Also on the layout of Fort George.
Also the initial layout of Sleepy Hollow
I worked on the distribution and placement of all the collectibles in the world of Hudson river valley.
Also the creation of all the collectibles in the New York and North Atlantic.
The shops and taverns in Hudson River valley and the New York worlds were placed and scripted by me as well.